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UE Game Samples – Electric Dreams Env 2023-6
Published on: 2023-12-01 20:38:15
Categories: 23
Descriptions
Electric Dreams Env, At this year’s State of Unreal at GDC, we offered a first look at an Experimental new feature that would ship with the upcoming Unreal Engine 5.2 release. The demo, entitled Electric Dreams, showed off the Procedural Content Generation framework (PCG), as well as a new material authoring system called Substrate, and the latest physics developments.The Electric Dreams Environment Sample Project enables you to explore the demo’s jungle environment, which was constructed using just a handful of Quixel assets. With these assets, PCG is able to quickly and seamlessly populate worlds, which can be adjusted in real time based on gameplay or other requirements. In the Electric Dreams Environment Sample Project, you can explore the environment demonstrated during the State of Unreal keynote at the 2023 Game Developers Conference. This demo offered a first look at several new, experimental features available in Unreal Engine 5.2
This environment sample is a learning resource to help you understand how the Electric Dreams world was built by incorporating both traditional and procedural workflows directly within Unreal Engine using the Procedural Content Generation framework. You can also explore other Unreal Engine features such as Substrate through the Opal Material example, Audio, Fluid Simulation Content, and more. The Electric Dreams Environment sample is a graphically intensive project that requires a powerful video card to run at a stable framerate. We recommend that you install this project on a solid-state drive (SSD). Nanite and Virtual Textures depend on fast read speeds for the best possible performance.
Features of Electric Dreams Env
- Iterate faster, with immediate feedback from the live-editing tools
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Create new gameplay opportunities with the runtime component
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Easily customize, share, and reuse your procedural content at different complexity levels
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Build your own tools using the extensibility features
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Leverage integration with other UE features such as Geometry Scripting
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Construct a ground surface based on the outline shape of a neighboring embankment and conform it to additional assets that overlap its surface
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Position a fallen tree according to its surroundings
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Trigger landslides when certain conditions are met
System Requirements
CPU: Intel i9 with 8 cores (16 logical) 3.6 GHz
Graphics: NVIDIA RTX 2080 with 8 GB VRAM
Pictures
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Installation Guide
Read the Readme.txt file
It is compatibale with 5.3 engine
Download Links
Download Part 1 – 6 GB
Download Part 2 – 6 GB
Download Part 3 – 6 GB
Download Part 4 – 6 GB
Download Part 5 – 6 GB
Download Part 6 – 6 GB
Download Part 7 – 6 GB
Download Part 8 – 6 GB
Download Part 9 – 6 GB
Download Part 10 – 1.36 GB
File size
55.3 GB
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