Published on: 2024-10-19 22:18:48
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Unreal Engine 5 – Multiplayer Survival Game Course, Go from learning how to import a pre-made custom landscape heightmap into Unreal Engine 5 to creating a landscape material from scratch using FREE Quixel megascans assets. Then use the built in water plugin tools to create oceans, rivers, lakes, islands, and how to customize things like the water material. We will cover over how to use PCG or Procedural Content Generation to populate our world with trees, rocks, bushes and much more. Learn how to use the Common UI Plugin along with Enhanced Input, to display platform specific Input such as controller buttons or keyboard / mouse input icons. This enables you to support binding input actions to UI widgets or buttons, which means players can re-bind these inputs to other buttons or keys later on in the settings menu. Learn how to add switching between First and Third Person cameras while also supporting things like aiming, aim offsets, and aim down sights. All of the weapons have been re-hauled to support aiming, replicated aim offset, and much more. Learn how to create a Multi-Biome Open World Map using PCG to spawn in different foliage based on the defined biomes. We will be creating 3 main biomes. A tropical biome that will spawn palm trees, beach rocks etc. A forest biome that features pine trees, mossy rocks etc. And finally a grasslands biome that features bushes and various rocks. Learn how to integrate Steam into your Multiplayer Survival Game. Not only will we add Steam Integration, we will also add hosting and finding sessions through Steam Sessions. Learn how you can utilize unique Steam Player IDs in blueprint for saving and loading player data seamlessly.
Lecture 1. Introduction
Lecture 2. Installing The Epic Games Launcher
Lecture 3. Installing Unreal Engine 5
Lecture 4. Create the Project
Lecture 5. Unreal Engine 5 Editor Overview
Lecture 6. Introduction to Blueprint
Lecture 7. Setup Source Control
Lecture 8. Setting up Our Custom Character – Part 1
Lecture 9. Setting up Our Custom Character – Part 2
Lecture 10. Replication Multiplayer Basics
Lecture 11. Unreal Engine Class Framework Explained
Lecture 12. Push Changes to Source Control
Lecture 13 – Inventory System Introduction
Lecture 14 – Creating the Item Info Structure & Our First Item
Lecture 15 – Creating the Inventory Component & Array
Lecture 16 – Creating the Main Widget HUD
Lecture 17 – Creating the Inventory Widget
Lecture 18 – Creating the Inventory Slot Widget
Lecture 19 – Creating the Container Grid Widget
Lecture 20 – Linking the Inventory Component with the UI
Lecture 21 – Intro to Drag and Drop
Lecture 22 – Setting Up Drag and Drop Part 1
Lecture 23 – Setting up Drag and Drop Part 2
Lecture 24 – Setting up Drag and Drop Part 3
Lecture 25 – Hotbar System Introduction
Lecture 26 – Setting up The Hotbar Widget
Lecture 27 – Setting up The Hotbar Inventory Component
Lecture 28 – Creating our Equippable Master Class
Lecture 29 – Setting up the Hatchet Equipable Class
Lecture 30 – Setting Up Hotbar Equip Item Part 1
Lecture 31 – Setting Up Hotbar Equip Item Part 2
Lecture 32 – Setup Hotbar Dequip Item
Lecture 33 -Setting Up Hatchet Chop and Swing
Lecture 34 – Creating Harvesting Master Classes and Palm Trees
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Subtitle : English
Quality: 720p
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