Project Sunrise – Interaction, Dialogue & Quest System (5.5)

Project Sunrise – Interaction, Dialogue & Quest System (5.5)

File Name:Project Sunrise – Interaction, Dialogue & Quest System
Content Source:https://www.fab.com/listings/3362675b-1f32-4b56-9d14-8d9c82cc30b4
Genre / Category:Game Assets
File Size :392.9 MB
Publisher:MUE
Updated and Published:June 30, 2025
Product Details

Project Sunrise is a blueprint-only project designed to expedite and streamline your development process. It provides a range of features aimed at easing the initial setup. Included is an example map that demonstrates these features in action, offering insight into their setup.

As a blueprint-only project, Project Sunrise offers transparent visibility into setup configurations, facilitating modifications to base classes if needed. However, due to its scalability-oriented design, creating child classes and overriding core functions is typically all that’s required.

Interaction System

The interaction system boasts high configurability, capable of managing various interaction inputs on a single actor. It supports character movement to interactables or specific locations (known as Move to Marker) and enables the playback of interaction montages. Additionally, it features an interaction camera system, also utilized in the dialogue system, allowing for seamless camera movements to complement interactions.

Signal Emitters & Receivers:

With the signal emitters and receiver components, you can swiftly establish actor-to-actor interactions and events in your world. Receivers can handle multiple emitters, triggering different events as needed, simplifying interaction setup.

Dialogue System

The dialogue system empowers you to craft intricate dialogue trees entirely within blueprints. It supports audio playback, montages, and utilizes the interaction camera system to enhance conversational dynamics. Conversations are constructed using Dialogue Modules that can be altered at runtime. Moreover, the dialogue system includes a dialogue selection module for setting up logic to determine which dialogue module to utilize. It also manages the saving of relevant dialogue data for each module.*Disclaimer: Dialogue audio used in the example was created using AI Voice Generation.*Dialogue audio used in the example was created using text to speech for demonstration purposes.

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