Published on: 2021-02-19 08:33:03
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The Ultimate JavaScript Mastery Series – Part 2 , the period of training , programming, object oriented In the language of JavaScript . As a programmer, may be so-called OOP will have heard of but do not know the purpose of it, what exactly is; to express a simple, object-oriented programming, etc. Doggystyle programming popular that nowadays, in most of the programming languages used . Frequently, questions, and specialized characteristics of the interview programming includes the issue and result. skill essential and required for any developer is considered . This course is designed to provide you with this concept to the standard manner and away from the definitions, personal, familiar, and, of course, perfectly suited people who have no knowledge of the previous with this issue do not . It is noted that lends the base and fit with the Javascript of the prerequisites for this course .
From this period can be used as an excellent mix of theory. tamarin, for example, the real and the solutions step by step about OOP to learn . Familiarity with the concepts and basic principles of Object-Oriented Programming of topics introductory, this period is that during which, with the general principles of OOP, get acquainted, and then how to implement the ideas and concepts in the language java script, you will learn about . All content around the objects ( objects are ), the characteristic of them, describe the participants, receiving visitors. set manufacturers, etc., classes, etc. functions of the manufacturer and Factory, and many more in this period is covered . At the end of the course, his understanding of JavaScript strong in., the complex features the language easily using the code reusable want to build and are able to from the complexity of your code, eased, and the code legible and clean type .
Getting Started (17m)
1 – What is OOP (1:45)
2 – The Four Pillars of OOP (7:02)
3 – Setting Up the Development Environment (2:16)
4 – Course Structure (2:55)
Follow Me Around
Objects (1h15m)
1 – Introduction (0:44)
2 – Object Literals (3:03)
3 – Factories (2:51)
4 – Constructors (5:36)
5 – Constructor Property (2:24)
6 – Functions are Objects (4:47)
7 – Value vs Reference Types (5:49)
8 – Adding or Removing Properties, (3:53)
9 – Enumerating Properties (2:50)
10 – Abstraction (4:02)
11 – Private Properties and Methods, (4:05)
12 – Getters and Setters (5:36)
13 – Cheat Sheet
14 – Exercise – Stopwatch (2:08)
15 – Solution – Stopwatch (2:31)
Prototypes (40m)
1 – the Inheritance (2:26)
2 – Prototypes and Prototypical Inheritance (5:33)
3 – Multilevel Inheritance (2:51)
4 – Property Descriptors (5:07)
5 – Constructor Prototypes (3:52)
6 – Prototype vs Instance Members (6:04)
7 – Iterating Instance and Prototype Members (2:39)
8 – Avoid Extending the Built-in Objects (1:41)
9 – Cheat Sheet
10 – Exercise (1:33)
11 – Solution (5:38)
Prototypical Inheritance (50m)
1 – Creating Your Own Prototypical Inheritance (5:34)
2 – Resetting the Constructor (4:00)
3 – Calling the Super Constructor (3:48)
4 – Intermediate Function Inheritance (3:05)
5 – Method Overriding (3:29)
6 – Polymorphism (4:22)
7 – When to Use Inheritance (3:23)
8 – Mixins (5:53)
9 – Cheat Sheet
10 – Exercise – Prototypical Inheritance (3:18)
11 – Solution – Prototypical Inheritance (5:53)
12 – Exercise – Polymorphism (2:35)
13 – Solution – Polymorphism (5:11)
ES6 Classes (55m)
1 – ES6 Classes (5:41)
2 – Hoisting (3:46)
3 – Static Methods (4:17)
4 – The This Keyword (4:57)
5 – Private Members Using Symbols (7:48)
6 – Private Members Using WeakMaps (6:58)
7 – Getters and Setters (2:50)
8 – Inheritance (4:00)
9 – Method Overriding (2:33)
10 – Cheat Sheet
11 – Exercise (3:25)
12 – Solution (4:20)
ES6 Tooling (30m)
1 – Modules (3:42)
2 – CommonJS Modules (5:51)
3 – ES6 Modules (3:23)
4 – ES6 Tooling (1:26)
5 – Babel (7:11)
6 – Webpack (8:26)
7 – Cheat Sheet
8 – What to Learn Next
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Object-oriented Programming in JavaScript
Subtitles: English
Quality: 1080p
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